Xukmi Fx Shader -
uniform float u_time; // Time in seconds uniform vec2 u_resolution; // Screen resolution uniform vec2 u_mouse; // Mouse position (normalized 0-1)
// ------------------------------ // Helper functions // ------------------------------ float random (vec2 st) { return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123); } xukmi fx shader
float smoothMod(float a, float b) { return floor(a / b) + smoothstep(0.0, 1.0, fract(a / b)); } uniform float u_time; // Time in seconds uniform
// --- VERTEX SHADER --- // (Minimal pass-through with UV coordinates) #ifdef VERTEX attribute vec2 a_position; attribute vec2 a_texCoord; varying vec2 v_uv; uniform float u_time
// --- FRAGMENT SHADER --- #ifdef FRAGMENT precision highp float; varying vec2 v_uv;