Xna Framework 3.1 !new! May 2026

spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White );

protected override void Draw(GameTime gameTime) xna framework 3.1

graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; spriteBatch = new SpriteBatch(GraphicsDevice)

if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); base.Update(gameTime); pixel = new Texture2D(GraphicsDevice

protected override void LoadContent()