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I created a dynamic wireframe visualiser that ingested the DMX position data from the kinetic motors. The content mapped to the blades relative to their current height, not their resting height. I designed a suite of reactive clips in Notch that stretched and compressed in real-time.
I designed a generative particle system in TouchDesigner that treated the dome’s geometry as a gravity well. I created a visualiser map that unwrapped the 3D surface into a 2D canvas for the content team, showing them exactly where the seams would hide and where the zenith would stretch.
Subtitle: The Portfolio of [Your Name] I. The Visualiser’s Thesis In the contemporary landscape of live events, branded content, and immersive experiences, the role of the Visualiser has transcended mere technical execution. We are no longer just the person who “hits the spacebar” or routes cables. We are the bridge between the abstract dream of a Creative Director and the physical reality of LED panels, lasers, and projectors.
I created a dynamic wireframe visualiser that ingested the DMX position data from the kinetic motors. The content mapped to the blades relative to their current height, not their resting height. I designed a suite of reactive clips in Notch that stretched and compressed in real-time.
I designed a generative particle system in TouchDesigner that treated the dome’s geometry as a gravity well. I created a visualiser map that unwrapped the 3D surface into a 2D canvas for the content team, showing them exactly where the seams would hide and where the zenith would stretch.
Subtitle: The Portfolio of [Your Name] I. The Visualiser’s Thesis In the contemporary landscape of live events, branded content, and immersive experiences, the role of the Visualiser has transcended mere technical execution. We are no longer just the person who “hits the spacebar” or routes cables. We are the bridge between the abstract dream of a Creative Director and the physical reality of LED panels, lasers, and projectors.