Unityfreaks — Top-Rated
The comments below it were all the same, posted by different accounts, in different years: "Don't run this. It doesn't crash the game. It crashes the player ." Kael, being a true UnityFreak, copied the script into his project. He attached the script to the main camera. Hit Play.
Type internalType = Type.GetType("UnityEngine.Application, UnityEngine"); FieldInfo timeField = internalType.GetField("m_TimeAtStartup", BindingFlags.NonPublic unityfreaks
Not Unity's internal libraries — but his world. The game's objects, components, even the lighting calculations, rendered as flowing text in a dark terminal. And at the very bottom, one line was highlighted in red: The comments below it were all the same,
But tonight, Kael wasn't archiving posts. He was inside the game. posted by different accounts
void Awake()
bool player_is_real = true;