saveData.coins += amount; SaveGame(saveData); UpdateUI();
Want the full Unity package with an example save editor UI? Download the template here . unity save edit
private static void Validate(PlayerSaveData data) saveData
saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData); saveData.coins += amount
public int level; public int coins; public float volume; public string lastPlayed; public List<string> unlockedItems;