Some campaign levels rely on scripted events or limited unit caps. For example, the level where you defend the statue becomes impossible to lose, and the final boss’s instant-kill attack can’t target fast enough. It’s fun once, but there’s no challenge left.
3.8/5 – Fun as a sandbox mod, but don’t mistake it for how Stick War is meant to be played.
Save your game before large battles. And maybe don’t try 5,000 Magikills unless you enjoy watching your phone reboot.
Some campaign levels rely on scripted events or limited unit caps. For example, the level where you defend the statue becomes impossible to lose, and the final boss’s instant-kill attack can’t target fast enough. It’s fun once, but there’s no challenge left.
3.8/5 – Fun as a sandbox mod, but don’t mistake it for how Stick War is meant to be played.
Save your game before large battles. And maybe don’t try 5,000 Magikills unless you enjoy watching your phone reboot.
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