Skyvr Script |work| -
| Event | Trigger | |-------|---------| | onGrab(player, hand) | Object is grasped | | onRelease(player, hand) | Object is let go | | onCollisionEnter(other) | Two physical objects touch | | onLookAt(player, duration) | Gaze stays on object for X seconds | | onVoiceCommand(player, phrase) | Player says a registered phrase |
function onLookAt(player, duration) if duration > 2.0 then player:teleportTo(Vector3(10, 1.5, 20)) self:emitParticle("blue_swirl") end end 1. Avoid heavy loops in onUpdate If you must update every frame, use onUpdate(deltaTime) sparingly. Instead, prefer onFixedUpdate(60fps) for physics, or better yet, rely on events. 2. Cache your components -- BAD: fetching component every grab function onGrab(player) self:getComponent("AudioSource"):play() -- slow end -- GOOD: cache in onStart function onStart() audio = self:getComponent("AudioSource") end function onGrab(player) audio:play() end 3. Use hand pose checks for precision SkyVR Script gives you finger curl values. Perfect for detecting a peace sign or thumbs-up. skyvr script
function onUpdate() local thumb = player:getFingerCurl("right", "thumb") local index = player:getFingerCurl("right", "index") if thumb > 0.9 and index > 0.9 then self:triggerVictory() end end SkyVR includes a visual script debugger. While wearing the headset, say “Show Script Console” to see print() output floating above your wrist. You can also use: | Event | Trigger | |-------|---------| | onGrab(player,
Published: April 14, 2026 | Reading time: 5 minutes Perfect for detecting a peace sign or thumbs-up