-- Optimize physics updates game:GetService("PhysicsService").PhysicsUpdateFrequency = 60
-- Server-side script (e.g., ServerScriptService) server lagger script roblox
-- Limit character updates to reduce network traffic local Players = game:GetService("Players") local CharacterUpdateRate = 10 -- Adjust this value to balance performance and responsiveness {task = task
-- Example usage: local function updateServerStats() -- Update server stats here (e.g., player count, game metrics) end delay = delay
-- Optimize script performance by using a task scheduler local TaskScheduler = {} local function scheduleTask(task, delay) table.insert(TaskScheduler, {task = task, delay = delay, lastRun = tick()}) end
-- Run tasks every frame game:GetService("RunService").RenderStepped:Connect(runTasks)