function draw() background(0); translate(width/2, height/2);
function updatePosition() x += dx; y += dy; // Bounce off edges if (x + radius >= width
let sx = map(star.x / star.z, 0, 1, 0, width); let sy = map(star.y / star.z, 0, 1, 0, height); let r = map(star.z, 0, width, 4, 0);
function draw() background(0); translate(width/2, height/2);
function updatePosition() x += dx; y += dy; // Bounce off edges if (x + radius >= width screensaver examples
let sx = map(star.x / star.z, 0, 1, 0, width); let sy = map(star.y / star.z, 0, 1, 0, height); let r = map(star.z, 0, width, 4, 0); function draw() background(0)