Realistic Car Driving Script May 2026
void FixedUpdate()
[Header("Wheel Transforms (visual)")] public Transform frontLeftTransform, frontRightTransform; public Transform rearLeftTransform, rearRightTransform; realistic car driving script
// Update visual wheel positions UpdateWheelTransform(frontLeftWheel, frontLeftTransform); UpdateWheelTransform(frontRightWheel, frontRightTransform); UpdateWheelTransform(rearLeftWheel, rearLeftTransform); UpdateWheelTransform(rearRightWheel, rearRightTransform); public Transform rearLeftTransform
Vector3 pos; Quaternion rot; collider.GetWorldPose(out pos, out rot); visualWheel.position = pos; visualWheel.rotation = rot; visualWheel.position = pos
private Rigidbody rb; private float motorTorque; private float brakeTorque; private float steerInput;
void UpdateWheelTransform(WheelCollider collider, Transform visualWheel)