ps/2 compatible mouse driver
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Ps/2 Compatible Mouse Driver -

The PS/2 mouse might seem like a relic of the 1990s, but it remains the gold standard for low-level OS development. Unlike USB, which relies on complex host controllers and descriptor parsing, the PS/2 interface is simple, memory-mapped, and interrupt-driven. In this article, we’ll build a bare-bones PS/2 mouse driver from scratch, covering initialization, packet decoding, and integration with a simple GUI. 1. Understanding the PS/2 Interface The PS/2 port uses two bidirectional lines: Clock (usually IRQ 12 for the mouse) and Data . Communication is synchronous, with the device sending 11-bit packets (1 start bit, 8 data bits, 1 parity bit, 1 stop bit) when the host pulls the clock low.

// Enable devices again outb(0x64, 0xAE); // Enable keyboard outb(0x64, 0xA8); // Enable mouse PS/2 commands are sent via port 0x64 , then data via 0x60 . The mouse acknowledges each command with 0xFA . Helper function: mouse_send_command int mouse_send_command(uint8_t cmd) // Wait until input buffer is empty while (inb(0x64) & 2); outb(0x64, 0xD4); // Tell controller next byte is for mouse while (inb(0x64) & 2); outb(0x60, cmd); // Wait for ACK uint8_t ack = 0; int timeout = 100000; while (timeout-- && !(inb(0x64) & 1)); if (timeout <= 0) return -1; ack = inb(0x60); return (ack == 0xFA) ? 0 : -1; Enabling the Mouse mouse_send_command(0xF4); // Enable data reporting Optional: Set sample rate, resolution, scaling. 5. Interrupt Handling The mouse fires IRQ12 every time a byte is ready. We must read 3 bytes, then assemble the packet. ISR (Interrupt Service Routine) skeleton: volatile uint8_t mouse_cycle = 0; volatile uint8_t mouse_packet[4]; // We use 3 for standard volatile int mouse_x = 0, mouse_y = 0; volatile uint8_t mouse_buttons = 0; void mouse_isr() uint8_t status = inb(0x64); if (!(status & 1)) return; // No data ps/2 compatible mouse driver

uint8_t data = inb(0x60);

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