Pinewood Computer Core Uncopylocked |best| -

-- ModuleScript: FileSystem local fileSystem = {} fileSystem.drives = { ["C:"] = { files = {"system.exe", "readme.txt"} }, ["D:"] = { files = {"data.bin"} } }

-- ServerScript in ServerScriptService local connectEvent = Instance.new("RemoteEvent") connectEvent.Name = "ConnectToComputer" connectEvent.Parent = game.ReplicatedStorage local computers = {} -- dictionary of computer parts pinewood computer core uncopylocked

function fileSystem.read(path) -- parse drive and file end -- ModuleScript: FileSystem local fileSystem = {} fileSystem

function fileSystem.write(path, data) -- save to a DataStore or table end allow remote control

connectEvent.OnServerEvent:Connect(function(player, targetIP) if computers[targetIP] then -- Link player's terminal to target computer local targetScreen = computers[targetIP].Screen -- Send data, allow remote control, etc. end end) Create a ModuleScript for file handling: