Head Hitbox Script -

-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")

-- Raycast from character's head forward (example aiming) local head = character:FindFirstChild("Head") if not head then return end head hitbox script

using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour -- Place this script inside the weapon's handle

public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam; public int headshotDamage = 60