// Event Listeners spinBtn.addEventListener('click', () => if (!gameActive) resetGame(); return;
// Reset full game function resetGame() chambers = 6; liveChamber = Math.floor(Math.random() * chambers); currentChamber = 0; score = 0; shotsFired = 0; gameActive = true; spinAngle = 0; spinVelocity = 0; cylinderSpinning = false; updateUI(); setMessage('🔁 New cylinder! Good luck.'); drawGun(); gun spin github
// Show message with fade out later let msgTimeout; function setMessage(text, isError = false) if (msgTimeout) clearTimeout(msgTimeout); messageDiv.style.color = isError ? '#ff8888' : '#b3ffaa'; messageDiv.innerText = text; msgTimeout = setTimeout(() => messageDiv.innerText = '⚡ Spin or Fire ⚡'; messageDiv.style.color = '#f0c674'; , 1800); // Event Listeners spinBtn
.message-area margin-top: 16px; text-align: center; font-size: 1.5rem; font-weight: bold; background: #000000aa; padding: 8px; border-radius: 40px; color: #f0c674; backdrop-filter: blur(2px); Press RESET
// Spin cylinder – randomizes current chamber position function spinCylinder() if (!gameActive) setMessage('Game over. Press RESET.', true); return;