ctx.fillStyle = '#e94560'; snake.forEach(segment => ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize - 2, gridSize - 2); );

const gridSize = 20; const tileCount = canvas.width / gridSize;

function gameLoop() update(); draw(); setTimeout(gameLoop, 100);

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<!DOCTYPE html> <html> <head> <title>Snake Game - GitHub Pages Demo</title> <style> body text-align: center; font-family: Arial; background: #1a1a2e; color: white; canvas background: #16213e; border: 2px solid #0f3460; margin-top: 20px; .score font-size: 24px; margin: 10px; </style> </head> <body> <h1>🐍 Classic Snake</h1> <div class="score">Score: <span id="score">0</span></div> <canvas id="gameCanvas" width="400" height="400"></canvas> <p>Use Arrow Keys ↑ ↓ ← →</p> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); const scoreElement = document.getElementById('score');

let snake = [x: 10, y: 10]; let direction = x: 0, y: 0; let food = x: 15, y: 10; let score = 0;

ctx.fillStyle = '#0f3460'; ctx.fillRect(food.x * gridSize, food.y * gridSize, gridSize - 2, gridSize - 2);

document.addEventListener('keydown', (e) => switch(e.key) case 'ArrowUp': if(direction.y === 0) direction = x: 0, y: -1; break; case 'ArrowDown': if(direction.y === 0) direction = x: 0, y: 1; break; case 'ArrowLeft': if(direction.x === 0) direction = x: -1, y: 0; break; case 'ArrowRight': if(direction.x === 0) direction = x: 1, y: 0; break; );