Fallout 4 Version 1.10.163 __exclusive__ -
For the vanilla player or light modder, it’s invisible—just a small patch that enables more paid mods. For the hardcore enthusiast, it’s a forced update that broke your workflow but ultimately gave you the gift of ESLs.
October 26, 2023 (Updated for current modding standards) fallout 4 version 1.10.163
Do not let Steam auto-update. Set Fallout 4 to "Only update this game when I launch it" and always launch via your mod manager (Vortex/MO2) which bypasses Steam’s launcher. For the vanilla player or light modder, it’s
Remember the old days of merging plugins with zEdit just to stay under the 255 limit? Gone. With 1.10.163, you can flag tiny mods (a single weapon, a new recipe, a standalone armor piece) as ESLs. Your load order can now handle total plugins (254 full ESPs + the rest as ESLs). Set Fallout 4 to "Only update this game
For the modding community, this extended the life of Fallout 4 by years. You can now run Sim Settlements 2 , Tales of the Commonwealth , and 300 weapon mods without breaking a sweat. If you rely on mods like Place Everywhere , LooksMenu , Mod Configuration Menu (MCM) , or Buffout 4 , you know the pain.
The real takeaway? Fallout 4 version 1.10.163 represents Bethesda’s modern approach: prioritize the Creation Club economy over community mod stability. But thanks to the ingenuity of the F4SE team and the downgrader tool, you can have the best of both worlds.