Dart Hinata Patched May 2026

/// Lose momentum after a mistake void mistake() { _momentum = (_momentum - 20).clamp(0, maxMomentum); }

/// Perform a jump — increases jump count and affects momentum void jump() { _jumps++; _momentum = (_momentum + 5).clamp(0, maxMomentum); } dart hinata

/// A utility to manage rally momentum and jump power, /// inspired by Hinata Shoyo's explosive plays. class Hinata { int _momentum = 0; int _jumps = 0; // Max momentum (like "Full Synchro" mode) static const int maxMomentum = 100; /// Lose momentum after a mistake void mistake()

/// Reset for next set/match void reset() { _momentum = 0; _jumps = 0; } _momentum = (_momentum + 5).clamp(0

/// Number of jumps performed int get jumps => _jumps;