Ali213 Steam Emu [patched] ✪

return true;

bool SaveManager::RestoreSlot(int slotId) std::string backup = GetSlotPath(slotId, ".backup"); if (!fs::exists(backup)) return false; std::string dst = GetSlotPath(slotId); fs::copy_file(backup, dst, fs::copy_options::overwrite_existing); return true; ali213 steam emu

// ali213 specific: redirect save path to local folder void SetSaveDirectory(const std::string& customPath); private: std::string m_gameName; std::string m_saveDir; uint32_t CalculateChecksum(const uint8_t* data, size_t size); std::string GetSlotPath(int slotId, const std::string& suffix = ""); ; #include "SaveManager.h" #include <fstream> #include <cstring> #include <chrono> #include <iomanip> #include <sstream> #include <filesystem> namespace fs = std::filesystem; // CRC32 table for checksum (simplified) static uint32_t crc32_table[256]; static bool crc32_initialized = false; if (!fs::exists(backup)) return false

bool OnGameLoad(uint8_t* buffer, size_t maxSize) size_t actual; if (m_save.LoadGame(0, buffer, maxSize, actual)) std::cout << "[ali213] Game loaded from local slot 0\n"; return true; // Fallback: try backup if (m_save.RestoreSlot(0)) std::cout << "[ali213] Restored from backup\n"; return m_save.LoadGame(0, buffer, maxSize, actual); return false; std::string dst = GetSlotPath(slotId)

// Write metadata std::ofstream metaFile(metaPath); if (!metaFile) return false; metaFile << checksum << "\n" << timestamp << "\n" << size; metaFile.close();

uint32_t SaveManager::CalculateChecksum(const uint8_t* data, size_t size) uint32_t crc = 0xFFFFFFFF; for (size_t i = 0; i < size; i++) crc = (crc >> 8) ^ crc32_table[(crc ^ data[i]) & 0xFF];

// Core operations bool SaveGame(int slotId, const uint8_t* data, size_t size); bool LoadGame(int slotId, uint8_t* outData, size_t maxSize, size_t& actualSize); bool DeleteSave(int slotId);